SAYI 59 / 15 EKÝM 2005

 

A MUSÝC VÝDEO: AUTECHRE - GANTZ GRAF,
DIRECTED BY ALEX RUTTERFORD
(Turkish >>>)

Mahir M. Yavuz
mmyavuz@vcd.bilgi.edu.tr





F
irst of all, it is necessary to give a brief history of the fast evolution in the music videos during the past decades. In the beginning, music videos were recorded to visualise the performance during which the song was sung. However, as one can neither talk about singing in its real sense nor about a singing performance in today’s world, music videos inevitably evolved as a kind of motion picture, constituting a semiology for itself. For this type of motion picture includes sociocultural links—such as possible references to visualisation of motion picture and fiction culture, symbols of currents of visual culture, imaginary representation of music—one of the most important characteristics of music videos is the fact that these are able to reach various visual conclusions and transfer many concrete and abstract narratives only through the music and its visual matching even in short time units. When it is assumed that we live in an age in which the importance of motion picture gradually increases and voice is no less than a moving object, it may be argued that music videos are one of the most important communication tools of our time.

The images, synchronisation, integrity and incongruity in Autechre – Gantz Graf’s music video is the proof of the pioneering role of the music videos in terms of the development of the visual culture. Alex Rutterford—who is an animator educated in graphic design—claims that “GANTZ GRAF is, to me, a visual representation of the music.” In fact there are still various opinions regarding what might be the representation of music. However, what we understand from Rutterford’s words is an ‘emotional, instinctive’ representation of music. It is not quite right to think the emotiveness and instinctiveness as undefined or indefinable; in its basic sense, it refers to a perceptive integrity that seems right, harmonious and synchronised to human physiology, i.e. human eye and ear.

One of the most important arguments about video can be expressed by the view that “it’s all style, no content.” In fact, this critique is probably one of the most important arguments that led me to study video in this paper. It will not be wrong to say that content, i.e. sequential and linear content is not included in today’s theories of thought. What we actually discuss is the process of content editing, that is, how the relations between the related information bits are formed. When we look at the history of thought and literature, it is clear that the sequential writings that are based on time or relations or, by the same token, a written form that is straight-line narrative was left behind quite some time ago. In other words, an understanding that is based on non-sequential, independent content and moreover on the fact that the relations may change according to the agents has been persistent in the world of literature. One of the best examples to this situation, though in verse form most of the time, is poetry. The order of reading the lines may be independent from the content and sometimes unnecessarily repetitive. Or, when a part of the poetry is removed, there may not be a loss of meaning regarding its entirety. Also, the content may be perceived totally differently depending on the reader or the audience—that is, depending on the reader who defines the link of the relation.

On the other hand, it is clear that it takes time to transfer the difference and variation of this type of content editing to other forms of art or sense. For example, sticking to a narrative story or to short sequences that follow one another is an easier and more common way in terms of content editing in motion picture movies. However, as it is in written thought, what is thought, understood and perceived is directly related to the audience, his/her relations and even to his/her socio-cultural background and experiences in visual thought. In short, it is not quite possible to follow a visual image—either sequential or not—and to decide that its content meant a definite one thing for everyone. When we take into consideration the fact that the content of any kind of image we see, especially the moving images, is not certain, it is not possible to argue that there is no content.

When we come to the fundamental target of the debate of content in videos, that is the abstract or indefinable forms in videos, it may be said that the ideas these forms actually define or represent are the archetypes. These archetypes may be identified as the symbols in our minds that help us symbolise certain visual thoughts. These symbols of visual thought may be produced or analysed more easily than the symbols, abbreviations or shapes in any branch of positive science. For example, the symbols and numbers we use when solving a complex mathematical problem are produced and used in order to reflect certain thoughts, theories and operations; however, what they reflect and their relations to it may be hard to comprehend; that is to say, the bond between the symbol and the real thought may be loose.

On the other hand, a form that is symbolised, reduced to the essence of the visual image has stronger bonds—like in the quintet of a vertical rectangle, the middle finger, a skyscraper, a banana, a penis. When the bond, symbol and archetype are considered, it may be argued that the impact of the shapes and forms are not different if not more than that of the content of a sequentially edited or narrative video. Moreover, it is a proven fact in visual perception science that repetitive and non-realistic abstract images are more influential on humans and refer to different thought each time when compared to the images that directly reflect reality.

What, then, these images might be telling to us? There may be a couple of main arguments: first of all—if we return to the ‘representation of voice’—these may be displaying the sculpture or architecture of voice. Classical sculpture works are often the imitations or replicas of the object we see and perceive in real life. As music is something we cannot see but perceive its sculpture cannot be produced through imitation or ‘copying’. Probably the most ‘logical’ solution is to refer to the physical qualities of the music such as the beats, trebles, basses, etc. while producing this sculpture. In short, the forms we see in music videos may be evaluated as momentary demonstrations of the sculptural execution of the voice we hear. This is a hypothesis that increases and intensifies the experience of watching hundreds of examples of these sculptures one after the other.

Another explanation is that this joint experience, i.e. audio-visual experience, refers to a completely hyperreal experience. The notion of hyperreal here may refer to several atmospheres: a scene of a dream, an illusion created by a stimulant or drug or a cyberspace experience. Most of the people—willing or unwilling— may have experienced at least one of these and may have some visual thoughts that are not fully and clearly defined and finalised. Video may aim to concretise these visual thoughts, to produce its counterparts in the mind or in the subconscious and it may contain the visuals seen—or dreamed to be seen—in that hyperreal experience. The thought and impacts triggered by such a presentation are beyond those of an ordinary video or visual image.

When it is considered that the visual-aesthetical era we live in is extremely digital and replicable, what easily comes to mind is that video is also referring to this very situation. The fact that the images displayed and, more importantly, the music itself is computerised as well as the fact that there is no definable voice-face or instrument-object may be interpreted as presentation of anonymity in itself. One of the most important indicators of the fact that the concept of author is mixed up with other things, rearranged and evolved is that the style of the computer/software is displayed more dominantly than that of the author.

Whatever was the thought behind it, Gantz Graf is a strong music video in terms of visual style it puts forth. If we leave the perception or discussion of content aside, the most important criteria for such an audio-visual presentation is generally the originality of the experience we have during that presentation or the enjoyment we have. Like it is in a well-shot photography series or in a well-edited long movie, video continues to produce its own consistency and style not by repeating itself but by adding on new things each and every second. While this situation drags the fluency in perception along, the experience it creates in our mind provides the reflection and interaction to be continuous.


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(For watching Gantz Graf : http://www.spex.de/web/bild.php?id=79&srt=a&type=8)