Visual
communication design as an interdisciplinary field has emerged
with the new media. It includes fields such as: graphic design,
2-D and 3-D animation, photography, video, web and multimedia
design. The most important feature distinguishing Visual Communication
Design from traditional design is that it’s interdisciplinary
and produces for digital and virtual interactive media as well
as real media. Contemplating internet as a field of design in
the context of virtual and digital media will provide the revision
of the current design education and also contribute to the better
comprehension of the works.
By the rapid development in computer technology
and the extension in its uses, emergence of digital transfer,
recording, reproduction and representation techniques, internet
has hastily become a part of everyday-live all over the world;
not just as a communicative tool but also as an artistic medium
that can be called ‘new’, and as a ground to political, cultural
and economical struggle. The internet, emergence of which dates
back to thirty years ago and its widespread use covers the last
fifteen years, should be considered as one of the most important
paths in the expansion of visual culture. The rapidness of its
development and its influence on a great deal of our lives makes
it hard to fully grasp the potential and possibilities it embodies.
Following its onset, internet was soon adapted in art, became
the means to the global economy as a field where e-commerce rules,
on the other hand turned into a kind of ‘information source’ and
has become a communication tool with the widespread use of electronic
mail. Moreover, it is regarded as a sort of market, bearer of
the Enlightenment ideology, harbinger of nation-state’s demise,
a technology for creating private space, and foreseen to become
the public space of the mute marginals composing the majority.
(Stratton, 2002: 80-97)
For artistic productions and design practices; computer, digital
technology and internet offer production fields and technical
possibilities quite distinctive from traditional media such as
painting, photography, sculpture. Within the context of visual
culture, it could easily be adduced that the expansion and accessibility
in the possibilities of production and presentation, have differentiated
the relation between the artwork and the audience. Moreover, the
new media by offering discrete production fields and technical
means, brings about a new sense of aesthetics.
The art practices such as internet art, net-art,
‘ascii-art’, ‘mail-art’, ‘spam-art’, ‘glitch art’, and the concepts
such as cyberspace, multimedia, interaction, ‘online’, interface,
‘real-time’, ‘network’, hypermedia, hardware, software and wetware
should be recognized as the reflections of this field that is
now entitled as new media. During a process where not just art
production or design practices, but also multifarious social practices
such as communication, cultural life and urban life are going
through a change, the digital media has long established its place
in contrast to conventional art media, and is gradually expanding
the space it occupied against the other. Conventional media have
even been assimilated into the domain of new media.
Ant Scott, BX425, 2005.
The
transition from older media such as: printing technologies, photography,
cinema, TV, video, to the computer-based new media such as: internet,
web, CD, DVD, evidently overlaps with the transition from the
industrial societies to post-industrialist societies. According
to Manovich Lev, three fundamental features are to be mentioned
regarding this transition. Firstly, the existent media is converted
into digital data accessible through computer media. Secondly,
while the objects of traditional media were identical to each
other, in other words there was a standardized production at stake,
the objects of new media are characterized by their variability
and customized by their users. Finally, the main concern of traditional
media was about the way of production, the new media’s basic issue
is accessibility to the already present works. (Lev, 2001:18-39)
Now not just ‘reality’, but also ‘virtual reality’
(Mirzoeff and Virilio) ‘simulation’ and ‘hyperreality’ (Baudrillard);
not just ‘space’, but also ‘cyberspace’, ‘cybersociety’, ‘cyberculture’,
‘cybernetic state’, ‘cyber power’, ‘netropolice’ (Boyer) or ‘city
of bites’ (Mitchell) are being mentioned. To put it in Mitchellian
way: neighborhood is replaced by cyber communities, face to face
by interface, public space by the right of public access, and
real estate by cyberspace. Boyer also indicates a similar transformation:
the modern city and the city space without community turns into
a metaphor for the now disembodied, computerized cyberspace. City
and the public space become more and more virtual during the gradual
replacement of face to face communication by the interpersonal
communication systems in Netropolice. (Boyer, 1996, 220)
Digital Art, Net-art
As posited before, internet is not only a digital
communication tool but also a medium for artistic production.
It is thus possible to regard the internet art as a transmission
beyond national borders and a sharing medium and claim it to embody
‘multifarious reciprocal effects against the division separating
borders and global narratives’ (BitStreams, 2001: 27)
The replacement of the traditional passive relationship
between the artwork and its audience by an interactive one is
one of the most important possibilities provided. The long-rooted
synchronic tradition andspatial installations based on the existence
of participants at the same space and time hands the floor to
an asynchronic medium where communication expands into an unknown
flow of time, the participants come and go randomly (Mitchell,2000:
74). It could be claimed that this change has shaken the roots
of Modernism and resolved the conventional cultural spheres.
It is no longer possible to mention a stationary,
fixed and finished work of art. Within an interactive relationship,
the work could be changed, renewed both by its audience or producer
at any moment. There are even certain works depending on this
interaction which could be directed by the audience. This could
be taken as an opportunity of the digital which is in harmony
with the other cybermedia. In other words, it brings about a presentation
where the distance between the artwork and its audience is removed
and the audience becomes the part of the presentation. It should
also be added that there is a global potential of audience which
makes of it a phenomena that not only increases the number of
audience but also affects the work in return. The work could be
viewed as to the technical aspects of the computer used and the
speed of internet connection.
The
role that the mass communication systems play on the works, and
their life on the internet render them too special to be in a
museum or gallery. This very characteristics of net.art is also
a way of challenging the hegemony in arts. Through the use of
sound, motion and text this art gains new dimensions, cinematic
qualities and becomes interactive with certain tools. The interface
prevented it from linearity and turned into multi-layered artworks
that are open to new interpretations. (Ulay, 2001: 49) Saul Anton
calls the internet art as interface art and sees the fertile ground
of the variations of interface art as the return to the performance
dimension previously eradicated by the various recording devices
on a plane.
The digital technology made up of binary codes
as ‘0’ and ‘1’, ‘open’/close circuits which can reach out to everywhere
and everything from ‘now’ and ‘here’, removes the distance between
‘here’ and ‘there’, makes countless copies and provokes interference.
And it still is at its beginnings. Considering the long history
of painting, photography and cinema; the horizons of new media
remains beyond the limits of predictions. The new medium functions
through becoming widespread by encapsulating the conventional
means of mass communication and irrevocably narrowing down its
scope which represents a very transition process.
In the light of the above arguments, digital
medium obviously presents a new language, narrative and production
techniques of its own. The internet and other digital media influencive
in most part of our lives, offer their users opportunities such
as: interaction, ‘online’, virtuality, asynchronic communication,
multi-media, ‘real time’ and interface. The widespread use of
technology and its accessibility frees the artistic production
from the hands of an elitist circle to a larger whole and popularizes
it. The medium we now share could be claimed to be more ‘democratic’
and global where the national borders no longer make sense as
the way they used to do. The interferences of art critics, galleries
and other intermediary institutions in the presentation and viewing
of the artistic products become almost useless. It is now possible
for a work to reach out the world only by a website.
0.1.
REFERENCES
‘BitStreams and 010101, An Online SymbosiumBir
Sempozyum.’ Sanat Dünyamýz, no. 81, pp 27-45 (2001)
Boyer, M. Christine (1996) CyberCities/ Visual Perception in The
Age of Electronic Communication. Princet”on Architectureal Press.
Lev, Manovich (2001) The Language of New Media, MIT Press.
Mitchell, J. William (2000) ‘Bit’ler Þehri: Mekan, Yer ve Bilgi
Otoyolu’. m, no. 7, pp 74-75.
Stratton, Jon (2002) ‘Siberalan ve Kültürün Küreselleþtirilmesi’,
Cogito, no. 30, pp 80-97.
Ulay, Faruk (2001) ‘Tek Baþýna Ama Hep Birlikte: Net.Sanat’. Sanat
Dünyamýz, no. 81, pp 47-50.
Uçkan, Özgür (2000) ‘Arakhne Daidolos ile buluþuyor:Aðkent.’ m,
no. 7, pp 68-73.